Gaming mechanics for behaviour change

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I've been reading alot lately about gaming mechanics and their effect on influencing and changing our behaviour both consciously and subconsciously.

Gaming is a part of all of our lives whether we realise it or not but many people's classification of of it is very narrow. They assume that video game players such as those who play 'World Of Warcraft' are 'gamers' but if you've ever used a rewards card (e.g. buy 5 coffees get the 6th free) then that makes you a gamer too, you've participated in an activity that works based on game mechanics.

Below is a great talk by Seth Priebatsch who runs SCVNGR, a mobile start-up who's aim is to build a 'game layer' on top of the world.
He argues that for the last decade we've all been focused on Social Networking and making connections but that the framework for doing this has now come to fruition and needs little to no tweaking, therefore our Social Networking phase is done and dusted.
The next phase which will develop over the next decade is 'Game Mechanics' which is all about influencing and changing our behaviour by placing a gaming layer over our everyday realities. It may seem far fetched to think that we'll all become 'gamers' but if we widen our definition of 'gaming' to encompass more than just traditional video games then it doesn't seem quite as implausible, it starts to seem entirely possible.

Seth discussed 4 key game mechanics that influence our behaviours and how we've already been exposed to most of these mechanics already:

  1. The 'Appointment' Dynamic: A dynamic in which to succeed, one must return at a predefined time to take a predetermined action
  2. The 'Influence & Status' Dynamic: The ability of one player to modify the behaviour and actions of another player via social pressure
  3. The 'Progression' Dynamic: A dynamic in which success is granularly displayed and measured through the process of completing itemised tasks
  4. The 'Communal Discovery' Dynamic: wherein an entire community is rallied to work together to solve a challenge

Applications such as Foursquare, social games such as Farmville and feedback loops such as Nike+ are just the beginning...
Check out his talk below, well worth watching:

2 Responses to "Gaming mechanics for behaviour change" (Leave A Comment)

Joel says
August 27, 2010 at 12:24 AM

Nice one Zoe. You might also like this site - http://www.psychologyofgames.com/

I've been reading back through its archives lately and it is full of useful little gems.

Unknown says
August 29, 2010 at 11:07 PM

Awesome, thanks for the recommendation!