What 'Cloud Computing' means for you, me & our clients...
- I upload my photos and videos onto Facebook & Flickr
- My emails are all housed within Gmail
- My CV is set up within Linked In, as are my business contacts.
- I publish my blog and house all my blog content within Blogger.com.
- I save my favourite blogs, news and updates within my iGoogle page.
This is known as 'Cloud Computing'.
So what?
Cloud Computing has been talked about for years, the concept is not new or particularly ground breaking, however, whilst it has been a topic of conversation for IT geeks, tech nerds and everyone within silicon valley for the past few years, it's only now that it is starting to spill into the advertising and marketing arena.
Why?
......because now consumers are jumping on the bandwagon, whether they know it or not.
As a consumer, it doesn’t matter whether you have a PC or a Mac or a mobile phone or a BlackBerry – or any new device that doesn't yet exist – you can get access to the cloud.
Cloud computing is liberating people from their computers as now they can access everything, anywhere, anytime...
Already, some people leave their laptops at home when traveling on business since their smartphones carry the load.
In 5 years time this will be the norm as mobile devices, powered by cloud computing, wifi and 3G offer as rich experience as today's computers.
Essentially cloud computing is a driving force behind device convergence and currently the Smartphone or iPhones of the world are leading the way....
So how mobile savvy are you? How accessible is your brand? How many touchpoints do you offer? Are you available anywhere at anytime?......I doubt it, you might have a website, a call centre and a branch but do you have a .mobi site too?
Too often, mobile is an afterthought rather than the focal point when it comes to digital marketing but that shouldn't be the case.
Change the way you see mobile and reframe the opportunity because mobile internet usage and convergence is moving at a lightening pace, made even faster by the release yesterday of the iPhone which has subsequently lowered the cost of the original iPhone to $99 (US) - aka a lower barrier to entry to become an iPhone owner....
We all know that iPhone owners interact more than 5x as much with mobile internet and services than other phone users, however, this trend is widening out to incorporate Smartphone owners of any model. With the cost of these models falling as a result of the rapidity of new releases, soon they will be ubiquitous...
So maybe you should be ubiquitous too....?
Ten years from now, we will laugh at people who still take laptops on business trips....
Gaming consoles the saviours of broadcasters?
The claim made by Steve Spielberg that Project Natal would open up the world of gaming to a wider audience, outside of the usual suspects, has already reached the ears of the broadcasters and they are buying into it, and now responding.
Today, Sky (equivalent of Foxtel) in the UK have launched their TV-on-demand service 'Sky Player' on Microsoft’s Xbox Live platform.
This move is significant and will help kick-start a rush of content owners and broadcasters keen to get on board the growing games console market.
From October 2009, Xbox Live will offer the Sky Player, including live pay-TV channels such as Sky Sports and an on-demand library of programmes, movies, news and sport.
The deal will allow Xbox Live users to sign up to a number of subscription packages, to be revealed closer to launch, as well as watch programming on a pay-per-view basis.
The move is part of Sky’s continuing strategy to extend its services across multiple platforms to reach a wider audience and grow its customer base above and beyond the traditional TV set.
Sky follows the BBC, which has already launched its iPlayer on the Nintendo Wii and Sony PlayStation 3, but it’s the first broadcaster to move onto the Xbox Live platform, now tipped to grow dramatically as a result of Project Natal.
These significant partnerships come as broadcasters push on-demand services from the PC to the TV, and industry experts predict games consoles will be the next platform to drive this content as more are connected to the internet.
Last year 12.2m Xbox consoles were connected to the internet, and this is expected to grow by 36% to 16.7m globally in 2009.
This represents huge opportunities for content companies and broadcasters looking to extend their reach and boost monetisation in the face of declining standard TV audiences and advertising spends, they now have the chance to monetise on-demand services on a much larger scale....
A quote from Andy Taylor, digital media director at production company All3Media, said, “Games consoles are the next natural step for broadcasters looking at other ways to get their on-demand content onto TV.”
Ultimately, broadcasters wants to get content to viewers wherever they are, whether that’s TV, online or Xbox....
Great quote from Seth Godin
"It’s easy and hopeful and exciting to start something, but challenging and often painful to finish it"
Project Natal is unveiled....
Microsoft has unveiled it's new Xbox user interface aka Project Natal at the E3 gaming conference in the US.
The interface can be likened to the Wii....but on steroids.
The point of note is that the interface recognises and responds to the movement of a players entire body, as opposed to simply hand and wrist movements.
It also has voice recognition, motion sensors, responds to players moods based on tonality and has the ability to interact at a human level...
This is the stuff that science fiction writers have only dreamed about and it works!
Project Natal has the potential to revolutionise game playing and will, no doubt, expand the reach of the gaming world beyond just nerds and spotty teenage boys...this has mass appeal....
So what could it mean for advertisers???
A few things that are already jumping out are the possibilities for fashion brands - Microsoft demonstrated a personalised avatar with the players exact proportions and colouring trying on dresses on the Xbox in the privacy of her own home..
And what about Movies?
Steve Spielberg has even been raving about it and promoting it....
He currently designs games for EA and now has the freedom and creative license to take his games to another level - could this mean no more cinemas with movies screened on consoles?
Imagine watching movies, shopping, looking inside a car at a virtual dealership, viewing houses etc...all in the privacy of your own home and with the ability to share these experiences with your friends?
This is exciting!
The Concept of 'FOREVERISM'
There is a new distinct trend emerging labelled 'Foreverism' by Trendwatching.com.
Adopted by Consumers & Businesses alike, we are starting to embrace conversations & communications that are 'never done'....
'Foreverism' is described as:
"Encompassing the many ways that consumers and businesses are embracing conversations, relationships, and products that are never done. Driving its popularity is technology that allows them to find, follow, interact and collaborate forever with anyone & anything."
From a consumer point of view, people are constantly establishing, developing, expanding & nuturing their online presences. Whether you have a Facebook page, a Myspace profile, a Linked In account or a Twitter persona....
This is a form of online biography or personal encyclopedia which we are eternally updating with photos, statuses, tweets. blogs, life feeds etc
The information will live on forever, it's our digital footprint and it's been cached in the online world and we will, in most likelihood, never remove it...
The omni-presence of online profiles will only continue to grow as time goes on and generational trends take hold....in the future an online presence will potentially reach 99% of the population.
Therefore, this 'foreverism', with it's connections & conversations, will continue between friends, family, acquaintances, strangers (omegle) and even brands until the end of time....
Brands and businesses entering into the online world are increasingly recognising the importance of dialogue versus monologue, of inclusive versus exclusive and of interactive versus static. However, in doing so, they are beginning a conversation with their customers that should, in theory, never end.
Big brands such as Bank Of America and Starbucks have assigned Chief Bloggers, Directors of Digital Care, Customer Relationships Experts, Social Media Strategists, Heads of Social Media, and even, ‘Corporate Twitterers’ to personally manage their Twitter conversations.
This is a relatively new action taken by these big brands, but for the first time customers will have a direct link to businesses which they can use to vent their anger, complaints and generally have a whinge.
However, once businesses open up (warts and all) and get past the first hurdle and initial pain of angry customers, they will see a huge benefit to their business.
They can use direct customer connections to create advocacy, build repeat purchase based on relationships, get feedback on new products & services, use them as a forum for research & development and ultimately build their business based on their customers - that's the way it should be!
The potential end result of starting and maintaining such open dialogue will be happier customers, less complaints and a more balanced customer/business relationship, but that all hinges on the continuation of these strategies and the longevity of the communication.
To do this, businesses much break the cycle of thinking in product-mode, or campaign periods and change to human-like 'Foreverism' mode.
The current economic climate is a catalyst for change and consumers are desperate to be able to trust, understand and even like brands. Fundamental changes to the old relationships will happen, so make 'Foreverism' part of your thinking today.
Social media marketing is not right for everyone....
MySpace, Twitter, and Facebook are all the rage, but for most business owners there are better ways to stay close to customers
Myth 1. Social media sites are free:
Using social media sites isn't as easy or cheap as many people think.
Sure, most let you set up an account for free and you can integrate other services, such as your blog or Google's YouTube videos, at no charge.
But there's a significant cost: your time.
Because there's nothing worse than a site that's not current and to keep it current, someone's going to need to spend time.
Old information—a stagnant site, comments left without response—are death in the social networking community.
Myth 2. You need to be on all the big sites:
Besides spending a lot of time and effort, businesses who have succeeded with social networking sites generally focus on just a few of them.
Just because the media says it's cool to tweet doesn't mean it has anything to do with your business.
If you're going to to frequent social community sites, don't spread yourself too thin.
Myth 3. Social networking sites are for marketing:
Baloney. I've learned from other smart business owners that social communities are not for marketing. They're for service.
Myth 4. Social networking sites are the future:
Really? Some of these cool and trendy sites aren't going to be so cool and trendy in the near future.
The percentage of Twitter users in a given month who return the following month has languished below 30% for most of the past year, according to Nielsen Wire. And MySpace recently suffered a decline in monthly traffic volumes and remember GeoCities? Yahoo! is shutting it down.





